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Player hangs when the "Run in Background" is enabled and active window i...
How to reproduce (estimated): Open the “Test-Project.zip“ project Open Edit → Project Settings → Player → Resolution and Presentatio... Read more
Building with Autoconnect Profiler enabled throws error that ShowProfile...
Steps to reproduce: 1. Create a new project2. Enable Development build and Autoconnect Profiler3. Build and RunNotice error in conso... Read more
The Cursor is visible when Cursor.visible is set to false and new InputS...
How to reproduce:1. Open attached "case_1273522.zip" project and SampleScene scene2. Enter the Play mode3. Keep the Cursor above the... Read more
Crash when selecting two cameras in the hierarchy when there is a Terrai...
How to reproduce:1. Download, extract and open the attached project (1098608_repro.zip)2. Open scene 'Game' (Assets -> Scenes)3. ... Read more
[Android] CommandInvokationFailure appears in console when inspecting th...
To reproduce this issue:- Install either Unity Editor 2019.3 or 2019.2 using the HUB- install the Android Module and the Android SDK... Read more
[Package Manager] User Not Logged In error appears if the editor is laun...
If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the Activity Monitor and observe the Unity process Memory usage... Read more
Android builds fail with Java 9 JDK and Unable to list target platforms ...
With the latest public versions of Unity (2017.1.1f1), Android Studio/SDK tools(26.0.2), and JDK (Java HotSpot(TM) 64-Bit Server VM ... Read more
Terrain details are pink even when a Prefab Shader is set to one of the ...
How to reproduce:1. Open the "case1170443_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Observe the Scene window Exp... Read more
Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce:1. Open the user's attached "GLTFSizeRepo" project2. Select any ShaderGraph from "Packages -> glTFast -> Runt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor