Search Issue Tracker

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

-

Sep 24, 2019

-

Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Won't Fix

GameObjectRecorder only records changes in the root object, changes in c...

Animation

-

May 02, 2019

-

Version/s: 2018.4.0a1, 2019.1.0a1, 2019.1.0f2

How to reproduce:1. Open attached project2. Open ReproScene and enter the Play Mode3. Press 'Enter' to start recording character mov... Read more

1
votes
By Design

[Android][OpenGLES3] Compute shader compilation fails

Mobile

-

Apr 11, 2019

-

Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.4f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open user attached project2. Delete CompiledShaderNoEdge.shader3. Build & Run to an Android device4. Logca... Read more

0
votes
Postponed

Crash on mono_spill_global_vars when using "as" operator with a Nullable...

Mono

-

Feb 10, 2016

-

Version/s: 5.3.2p2

To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene Actual behavior: Unity crashes Regression from 5.1 to 5.2 Read more

0
votes
By Design

[LightProbes] Probes incorrectly collect light when are close to both em...

Global Illumination

-

Jan 30, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more

0
votes
Won't Fix

Width and hight of the UI Toolkit element is rounded inconsistently when...

UI Toolkit Framework

-

Dec 07, 2022

-

Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

How to reproduce:1. Open the user's attached project "U3D UIToolkit Value Rounding Issue.zip"2. Enter the Play Mode3. Observe the Co... Read more

0
votes
Duplicate

Flythrough mode conflicts with terrain hotkeys

Scene/Game View

-

Feb 14, 2015

-

Version/s: 5.0.0f1

To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more

0
votes
Feature Request

The Selection Wire Gizmo is not being rendered in the Scene View when GP...

-

Jun 06, 2024

-

Version/s: 6000.0.6f1

Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Levels/LeveL_Bionic_Downfall“ scene3. Select the “Bionic_La... Read more

0
votes
Won't Fix

"Update() can not take parameters" error is thrown when implementing Lat...

Scripting Runtime

-

Sep 09, 2024

-

Version/s: 2021.3.43f1, 2022.3.46f1, 6000.0.19f1

Reproduction steps:1. Open the attached “MonoMethodsSO” project2. Observe the Console logs Expected Result: No errors are thrownActu... Read more

0
votes
By Design

Bounce height gradually increases if Rigidbody2D starts off with velocity

Physics2D

-

Feb 14, 2016

-

Version/s: 5.3.1f1

Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.