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0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

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Apr 08, 2015

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Version/s: 4.6.4p1

1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more

0
votes
Fixed

Using TryDequeue on an empty NativeQueue stops the queue from receiving ...

Package: Unity Native Collections

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Jul 31, 2019

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Version/s: 0.1.0

How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more

0
votes
Fixed

[VisionOS] Material swap does not work for bake to mesh particle system ...

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Jun 11, 2024

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Version/s: 2022.3.32f1, 6000.0.10f1

Reproduction steps: Open the attached “Repro“ project Build the project on “visionOS” platform (File > Build Settings > vision... Read more

0
votes
Won't Fix

Width and hight of the UI Toolkit element is rounded inconsistently when...

UI Toolkit Framework

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Dec 07, 2022

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Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

How to reproduce:1. Open the user's attached project "U3D UIToolkit Value Rounding Issue.zip"2. Enter the Play Mode3. Observe the Co... Read more

0
votes
Not Reproducible

SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable

Assets Management

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Feb 04, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more

0
votes
Postponed

[MovieTexture] Rolloff not working on Movie Textures audio

Audio

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Apr 17, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more

0
votes
Duplicate

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