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0
votes
By Design

[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...

Package: Visual Effect Graph

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Aug 07, 2020

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Version/s: 10.0.0-preview.27, 9.0.0 preview.33

Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more

1
votes
Fixed

[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...

Visual Effects - Legacy

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Aug 17, 2020

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Version/s: 2019.4

This is causing performance issues for users who pool particle systems. This is the function: ParticleSystemRenderer::UpdateCachedM... Read more

0
votes
By Design

ToolbarSearchField value is not cleared when pressing Esc after refocusing

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Jul 13, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

Reproduction steps: 1. Open the attached “ToolbarSearchFieldEscape“ project 2. Open the Reproduction window (Window > Reproduction) ... Read more

0
votes
Fixed

[Project Browser] Failed to import a package from asset store if unity E...

Project Browser

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Dec 05, 2019

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Version/s: 2017.1, 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a15

When Unity Editor and Unity Asset store are signed in with two different accounts then any asset fails to download, refer attached ... Read more

0
votes
Fixed

New .asset files are serialized as binary when the Asset Serialization M...

Serialization

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Nov 03, 2020

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Version/s: 2018.4, 2020.1.9f1, 2021.1

How to reproduce: 1. Create a new project 2. Close the project and remove the VersionControlSettings.asset file from the ProjectSett... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

4
votes
Not Reproducible

WebGL crashes continuously

WebGL

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Jun 24, 2015

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Version/s: 5.1.1f1

Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[WebGL] [Addressables] BundleManager.Status is not updated after loading...

Package: Addressables

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Aug 13, 2019

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Version/s: 1.1.7

How to reproduce: 1. Open the attached project ("case_1176258-DigitalTwin.zip") 2. Set target platform to WebGL 3. Build Player Cont... Read more

0
votes
Fixed

The asset doesn't get pinged in the Project window when clicking on erro...

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Oct 14, 2022

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Version/s: 2021.3.31f1, 2022.3.11f1, 2023.1.18f1, 2023.2.0b14, 2023.3.0a10, 7000.0.0a1

How to reproduce: 1. Open the attached project “IN_17578” 2. Click on the error “error CS0103” or “error CS0201“ in the Console 3... Read more

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