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Lighting generation background task has inaccurate time calculations and...
How to reproduce:1. Create a new HDRP project2. Go to Window -> Rendering -> Lighting3. Click "Generate Lighting"4. Observe th... Read more
[WebGL] Runtime error appeared when AsyncGPUReadback.Request(...) is called
Reproduction steps:1. Open the attached Project2. Build and Run for WebGL3. Click "Test" Button4. Observe browser console Expected r... Read more
OnWillSaveAssets receives an empty paths array when saving a new Scene
Reproduction steps:1. Open the attached “IN-111513.zip” project2. Go to File > New Scene3. Select “Basic (URP)” and Create4. Save... Read more
Game View Stats window is dark themed when using the Light theme in the ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure the Editor's theme is set to the Light them... Read more
AssetDatabase RenameAsset renames child Scriptable Object Asset Pipeline...
How to reproduce:1. Open attached project "AssetRenameBug.zip"2. Make sure that Asset Pipeline version 2 is selected (Project Settin... Read more
[Android][Vulkan] Skybox flickers when there are over 1500 leaf mesh pre...
Reproduction steps:1. Open the attached “IN-91329” project2. Build and Run the Android Player3. In the Player, tap to switch leaf me... Read more
Decal doesn't update when changing the texture from a script
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/OutdoorsScene” scene3. Enter Play mode Expected result: Th... Read more
EditorGUILayout.LabelField displays black text when the "EditorStyles.wh...
How to reproduce:1. Create and open a new project2. Import the “LabelFieldExample.cs“ Script3. Open the “Example > Editor GUILayo... Read more
Wrong path separator when building addressables
How to reproduce: Open the user attached project Build addressables by going to Window > Asset Management > Addressables > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked