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HDR colors are recorded in gamma compressed values instead of linear val...
Reproduction steps:1. Open the attached “repro_IN-85774“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Open the Animation w... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
Memory usage increases when entering Play Mode with the Package Manager ...
Steps to reproduce:1. Open the attached project “ScopedRegistryTest.zip“2. Enter Play Mode3. Open Window > Analysis > Memory P... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more
Material Preview does not show selected Reflection Probes
Steps to reproduce:1. Create new builtin template2. Create a new material3. Set it to fully metallic and smooth4. Select the created... Read more
Calling Texture2D.GetRawData() on a texture with ASTC format returns dif...
Reproduction steps:1. Open the attached “ASTCtest.zip” project2. In the Menu Bar, select “Tools” > “Reproduce” > “Step1”3. Pre... Read more
[Quest] InputUpdate slows down performance when the Hands XR sample is b...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/XR Hands/1.3.0/HandVisualizer/HandVisualizer... Read more
[Linux] Crash on DebugStringToFile when starting Editor due to an OpenS...
Reproduction steps:1. Download and open the attached project called "PitayaExample.zip"2. Open the Example scene3. Enter Play mode R... Read more
[SW-unity-6-1] Shader warning in the Inspector when selecting ‘Shader Gr...
Steps to reproduce:1. Open the attached "IN-93141" project2. Build and Run3. Open ShaderGraphs → Shader Graph_Water_Unlit4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left