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Fixed
Fixed in 2022.3.63f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Votes
1
Found in
2022.3.61f1
6000.0.36f1
6000.1.0b4
6000.2.0a1
Issue ID
UUM-96066
Regression
Yes
Calling Texture2D.GetRawData() on a texture with ASTC format returns different results when the Editor is started without Library folder and then restarted with Library folder
Reproduction steps:
1. Open the attached “ASTCtest.zip” project
2. In the Menu Bar, select “Tools” > “Reproduce” > “Step1”
3. Press “Okay” in the pop-up window and wait until the Editor closes
4. Open the project again
5. In the Menu Bar, select “Tools” > “Reproduce” > “Step2”
6. Open the ImageDataChecker window (Tools > TextureDataChecker)
7. Set “TargetA” to “<Project directory>/Step1.bin“ and “TargetB” to “<Project directory>/Step2.bin“
8. Press “Check Diff”
9. Observe the message below the “Check Diff” button
Expected result: The message reports that the files are the same
Actual result: The message reports that there are differences in the files and lists them
Reproducible with: 2023.3.0a11, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Not reproducible with: 2022.3.57f1, 2023.3.0a10
Reproducible on: macOS Sequoia 15.2 (M1 Max)
Not reproducible on: No other environments tested
Note: Before step 1, project’s Library has to be deleted
Comments (1)
-
wotakuro
Jan 29, 2025 00:22
https://github.com/ARM-software/astc-encoder/issues/537
This issue is thought to be related to
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Resolution Note (fix version 6000.2.0b1):
Fixed an issue where ASTC compression can have different results if called multiple times within the same process
Resolution Note (fix version 6000.1.3f1):
Fixed an issue where ASTC compression can have different results if called multiple times within the same process
Resolution Note (fix version 6000.0.49f1):
Fixed an issue where ASTC compression can have different results if called multiple times within the same process
Resolution Note (fix version 2022.3.63f1):
Fixed an issue where ASTC compression can have different results if called multiple times within the same process