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0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

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Apr 08, 2015

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Version/s: 4.6.4p1

1. Create a new project 2. Switch the platform to WSA 3. Enable the 'C# projects' button 4. Press the build button - nothing happens... Read more

0
votes
Won't Fix

[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b6

Info: It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps: 1. Op... Read more

0
votes
Fixed

[WebGL + OSX] copy & paste for input broken

WebGL

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Jan 19, 2016

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Version/s: 5.4.0b2

-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro: --open and build attached project/scene... Read more

0
votes
By Design

Artifacts are visible when using the depth buffer projection with MSAA a...

--

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Jun 01, 2023

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Version/s: 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17

Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampeScene.unity” Scene 3. Enter the Play Mo... Read more

5
votes
Fixed

[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.1p1

To reproduce: 1. Open attached project 2. Open DepthTextureBug scene 3. Press play 4. Select main camera 5. Select On Render Image ... Read more

0
votes
Won't Fix

Camera.targetTexture is respecting Camera rect

Graphics - General

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Jul 17, 2019

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Version/s: 2019.3.0a10

Steps: 1. Open attached project 2. Open SampleScene, hit play 3. On ProjectView, select the RenderTexture asset 4. On inspector, obs... Read more

0
votes
Won't Fix

Floating Point Precision degrades when Burst Compilation is enabled

Package: Burst

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May 31, 2023

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Version/s: 1.8.4

How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more

0
votes
Duplicate

[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...

IL2CPP

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Aug 08, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device with Xcode allocations profiler (CMD + I > Allo... Read more

0
votes
Won't Fix

[Mobile] Colours do not match on one of the Universal Rendering Examples...

Package: Scriptable Render Pipeline Universal

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Oct 13, 2020

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Version/s: 10.1.0

How to reproduce: 1. Clone project: "https://github.com/Unity-Technologies/UniversalRenderingExamples" 2. Open a project, and open a... Read more

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