Search Issue Tracker
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
[Android] Build and run fails when Rewired is present in the project
Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more
[iOS] Crash when calling Directory.GetFiles twice
Steps to reproduce:1. Download and open the attached "IOS_Test" project2. Build and deploy the project to iOS3. Observe the crash Re... Read more
Camera stops Rendering when it has HDR and MSAA set to Off and a Post Pr...
How to reproduce:1. Download and open the attached project "1154624.zip"2. Open the Sample Scene3. Inspect the Game window Expected ... Read more
Package Manager - Unable to select items
A user reported an issue with not being able to select items in the editor (https://fogbugz.unity3d.com/f/cases/1171363/). I've mana... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
Unity Editor does not mark the Asset dirty after cleaning it up
To reproduce: 1. Download attached "BrokenTextPPtrBug.zip" project and open in Unity2. Select or double click GlacialBasin_GlowFlowe... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class