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Default material properties and default values for new PhysicMaterial do...
Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it us... Read more
Specific BlendShape is very very slow
In the attached scene, we have 2 different meshes with similar-ish vertex count. When we activate many BlendShape on one of them, th... Read more
Strange particle stretching
Strange particle stretching. To Reproduce:1. Play the attached scene you'll see some strange particle stretching.2. Ignore the pink ... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels.(1) load the player assetbundle, and... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce:1. Import Robotlab project from Asset Store2. Deploy project with a main scene set to "Empty" to a Windows Phone ... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached- open the scene- press play and look at CPU Usage in the profiler- select the Ant... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console.In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor