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Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view: - the ke... Read more
Burst Compiled Jobs are executed differently in Player and Editor when i...
How to reproduce: 1. Open the “BurstRepro“ project 2. Open the “SampleScene” 3. Open the Profiler (Window > Analysis > Profiler) ... Read more
Documentation page is not displayed when the "Panel Raycaster (UI ToolKi...
Repo steps: # Open Unity Scene # Right click Hierarchy menu # Click 3D Object > Cube # Click Cube > Add Component in the Ins... Read more
[Android] Application crashes when changing the source URL of a video pl...
Reproduction steps: 1. Open the project “VideoBug” 2. Build and Run on an android device 3. Tap on the screen a few times Expe... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
Mesh Object has an invalid Indices value in a Memory Snapshot of a Playe...
Reproduction steps: 1. Open the attached "TestPrebakeMeshCollider" project 2. Build and Run 3. While the Build is running, go bac... Read more
[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...
Repro steps: 1) Open the project(which is empty and newly created) 2) Change graphics API to GL 3) Notice the Game View breaks (look... Read more
‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce: 1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene 2. Make sure the Scene view is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object