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0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

"Test Framework" package doesn't show Samples when using Package Manager

Package: Test-Framework

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Nov 21, 2022

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Version/s: 1.1.22, 1.3.0, 2.0.1-pre.18

How to reproduce:1. Open the user’s attached project2. Open the Package Manager window3. Select the “Test Framework” package and obs... Read more

0
votes
Won't Fix

[Profiler][Linux][Rocky] No "Editor mode" option is available in Standal...

Linux

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Jun 15, 2022

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Version/s: 2022.2.0a17

Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more

1
votes
Fixed

[Hub] Size of the Hub window reverts back to default when closing and op...

Hub

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Jun 09, 2019

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Version/s:

How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more

1
votes
Fixed

[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...

XR SDK

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Nov 08, 2019

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Version/s: 2019.1.0a6

Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more

2
votes
Fixed

Standard shader with a low smoothness value shows banding in WebGL

WebGL

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Mar 16, 2015

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Version/s: 5.0.0f4

Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more

0
votes
By Design

Menu Validate functions are called when a not-related function is triggered

IMGUI Controls

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Dec 16, 2022

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Version/s: 2020.3.43f1, 2021.3.16f1, 2022.2.1f1, 2023.1.0a21

Steps to reproduce:1. Open the “IN-16767_NestedMenuCheckedErrorReproduction” project2. Go to NestedMenuTest → Settings → Enable Alph... Read more

0
votes
Fixed

[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...

iOS

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more

0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

0
votes
By Design

Changes in Scene triggers Mesh data optimization when building AssetBund...

Asset Bundles

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Aug 01, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more

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