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0
votes
Active

Material renders differently than Shader Graph Preview when Fullscreen B...

Materials

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Feb 09, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Reproduction steps:1. Create a new Universal 3D template project2. Create > Shader Graph > From Template…3. Select “Fullscreen... Read more

0
votes
By Design

Errors are thrown when using keywords defined in a BlackBoard with Custo...

Package: Shader Graph

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Oct 23, 2019

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Version/s: 7.1.2

Steps to reproduce:1. Open user's attached project "ShaderGraphPlus.zip"2. Navigate to Project -> Assets -> Materials and open... Read more

0
votes
By Design

[URP] Background's Transparency is lost on Render Texture when Post Proc...

Package: Scriptable Render Pipeline Universal

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Oct 23, 2019

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Version/s: 7.1.1, 7.1.2

How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more

0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

0
votes
Won't Fix

Renaming an asset inside one of the 'Favorite' folders clears the Projec...

Project Browser

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Jul 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity project2. Create a new folder and drag it to the 'Favorites' section3. Inside this folder cre... Read more

3
votes
Fixed

URP does not render terrain details when the project is built

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Jul 27, 2022

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Version/s: 2023.1.0a2, 2023.2.0a1

To reproduce:1. Open the project “TestTerrainDetail”2. Open the Assets → Scenes → SampleScene3. Enter Play mode4. Notice that the te... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

0
votes
Active

Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Scrip...

Core Runtime

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Feb 06, 2026

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Version/s: 6000.0.66f2, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Steps to reproduce:1. Create new Unity project2. Create new Scene in Project window (Create > Scene > Scene)3. Install Entitie... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

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