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Sprite Shape Corners and Edges are invisible when a closed Sprite Shape ...
Reproduction steps:1. Open the attached “IN-95260.zip” project2. Open the “SampleScene_Spriteshape” Scene3. Select the “SSP” GameObj... Read more
[PS5] DualSense controller low rumble not triggering when value of SetMo...
How to reproduce:1. With a PlayStation 5 controller connected open the attached project “FishSchools.zip”2. Select the “PlayStationC... Read more
Documentation page is not displayed for the user when he clicks on "Open...
How to reproduce: Open HUB; Create a new project; Add new game object in "Hierarchy" window; Go to "Inspector" window; Click on "Pre... Read more
[Remote Config] Cursor does not change to Edit mode when Editing fields ...
Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more
Replace Prefab variant parent creates unused overrides for the instance ...
Steps:1. Create a variant instance in the scene2. Open it in context3. Drag root instance to the Project Browser4. Choose "Replace V... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more
[WebGL] Audio is different when using GetData and SetData to duplicate t...
Reproduction steps:1. Open the user’s attached project “webgl-audio-getdata”2. Build and Run the project on WebGL3. Click the “Play”... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
Colors in the "Global Illumination" Scene View Draw Mode panel are not u...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size