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[HDRP][Compositor] UI in Screen Space - Camera not rendered
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe Backg... Read more
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu--works well on windows--works well when the menu can pop downwards fro... Read more
Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce:1. Open the attached project from "profiler.zip"2. Select Test Runner window3. Double click any test under Profiler... Read more
[Spawner] Per-component random no longer works for spawner attributes
Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce:1. Create a new Unity project2. Import the Visual Effects Graph package3. Create a new Block Subgraph(Assets > C... Read more
Splitting a clip that has ease-in/out values copies those values to new ...
Related to case 996934 Steps to reproduce : Create a Timeline asset and add an Animation Track and Animation ClipCreate a Game Objec... Read more
[Windows] Shaders are compiled synchronously when "Asynchronous Shader C...
How to reproduce:1. Create and open a new project from a URP Sample Template2. Enable the “Asynchronous Shader Compilation“ checkbox... Read more
A "NullReferenceException" error is thrown when trying to Add Tags and L...
How to reproduce:1. Open the “TDS.zip“ project2. Open the “GameScene“ Scene3. Select any one GameObject in the Hierarchy4. Click on ... Read more
Moving GameObjects appear translucent when using Camera.Render() with mo...
How to reproduce:1. Open the attached “IN-84036” project2. Open the “SampleScene”3. Enter Play mode4. Observe the result5. Select th... Read more
"Platform AndroidPlayer does not support graphics device type OpenGL ES ...
Reproduction steps:1. Open the “ASDQWE” project2. Observe the Console Window Expected result: No warning is visibleActual result: “P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation