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Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce:1. Download and open "2019_3_0f4_C_UWP_Error.zip" project2. Build project for UWP Expected results: Build completed... Read more
"Reimport All" is broken in 2019.3 (in Asset Pipeline v2)
Reimport All" option of Context menu in Project View is broken in 2019.3 (in Asset Pipeline v2). Reproduced in 2019.3.0a3 How we can... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce:1. Open the attached project “FogJitterFinale“2. Open the Scene “Test“ (Assets)3. Place the Scene and Game view win... Read more
[iOS][macOS] Assertion failed errors appear when using Bit shift operations
How to reproduce:1. Download and open the attached project2 Open the "SampleScene" scene3. Enter "Play" mode4. Observe the Console w... Read more
[AssetBundles] RecompressAssetBundle never does the expected CRC check
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests fails.Expected result: Tes... Read more
The user can no longer see empty folders at glance, but has to open each...
The user should be able to see (like on Windows) if a folder is empty without opening it. This has been a a user request for large f... Read more
[UI Builder] Hierarchy collapses when changes are saved
How to reproduce:1. Open the attached project "hierarchyRepro"2. Open the UI Document "openMe" (Assets/openMe.uxml)3. In the UI Buil... Read more
Polygons are created on the opposite side of the Sprite when the Sprite ...
How to reproduce:1. Open the “IN-75232_repro“ project2. Open the “SampleScene“3. Change the Orientation to Front Expected result: Th... Read more
Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...
How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open