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0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

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Jan 22, 2020

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Version/s: 4.1.0-preview

How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more

1
votes
Fixed

Transparent pixels are still hit when alphaHitTestMinimumThreshold is se...

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Oct 27, 2025

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Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

How to reproduce: Open the "IN-121871.zip" project Open the "InteractionTestScene" Scene Enter Play Mode Hover the mouse over the "C... Read more

0
votes
Active

"FMOD returns error code 78" message repeatedly shown in the Console whe...

Platform Audio

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Feb 09, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5

How to reproduce:1. Open the attached project “IN-130079“2. Build and run the project for web3. In the browser’s developer tools ope... Read more

0
votes
Fixed
0
votes
Active

"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRend...

Mesh

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Feb 05, 2026

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Version/s: 6000.0.66f2, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5

How to reproduce:1. Open the attached project “IN-101193”2. Open the “SampleScene”3. Enter Play Mode4. In the Hierarchy, select the ... Read more

0
votes
Fixed

Cannot select projects when hovering tooltip is displayed in Unity Hub P...

Package: Hub

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Aug 05, 2025

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Version/s: 3.13.1

How to reproduce:1. Open Unity Hub2. Hover the mouse over a project with a long directory path (so that the path is truncated and a ... Read more

0
votes
By Design

[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash

Mobile

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Mar 20, 2019

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Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1, 2019.2, 2019.3

Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more

0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more

4
votes
Fixed

Artifacts on huge objects if lightmapped

Global Illumination

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Mar 31, 2015

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Version/s:

Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

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