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[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
Transparent pixels are still hit when alphaHitTestMinimumThreshold is se...
How to reproduce: Open the "IN-121871.zip" project Open the "InteractionTestScene" Scene Enter Play Mode Hover the mouse over the "C... Read more
"FMOD returns error code 78" message repeatedly shown in the Console whe...
How to reproduce:1. Open the attached project “IN-130079“2. Build and run the project for web3. In the browser’s developer tools ope... Read more
"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRend...
How to reproduce:1. Open the attached project “IN-101193”2. Open the “SampleScene”3. Enter Play Mode4. In the Hierarchy, select the ... Read more
Cannot select projects when hovering tooltip is displayed in Unity Hub P...
How to reproduce:1. Open Unity Hub2. Hover the mouse over a project with a long directory path (so that the path is truncated and a ... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character