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[Bug] Frame Debugger does not show all keywords used by the shader when ...
How to reproduce:1. Open the attached project named "Case_1261620"2. Open the Test Scene3. Click Window -> Analysis -> Frame D... Read more
[Hub] Build support tooltips of Hub gets clipped for builds in bottom row
For the builds displayed in the bottom row of Hub, the tooltips displayed for them get clipped. Refer the attached video Steps to re... Read more
Custom UXML elements may not work in the player
Custom UXML elements may not work in the player Steps:1) Using Unity 2020.1.b16 or 2020.2.a182) Open attached project3) Build the "t... Read more
[Terrain Tools] Installing the Terrain Tools package instantly reports W...
When a user downloads the Terrain-Tools Package via the Package Manager, Shader Warnings will appear in console immediately after th... Read more
InputSystem.onDeviceChange triggers multiple calls with different InputD...
How to reproduce:1. Open the attached project (case-1257662.zip)2. Enter Play Mode3. Make sure to disable the 'Collapse' option in t... Read more
[Android][URP][Vulkan] HDR, MSAA and Camera Stacking results in renderin...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "1265267.zip" project2. Switch the build target to Android3. Buil... Read more
[XR SDK][OCULUS] Stereo Rendering Mode reverted to Multi Pass after exit...
Reproduction steps:1. Open attached project ("XRPluginOculusBugReport.zip")2. Open Oculus XR settings (Project Settings->XR Plug-... Read more
Windows build freezes when switching between ExclusiveFullScreen and Ful...
Reproduction steps:1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip")2. Make a Standalone (Windows) build and run... Read more
.net 4.0 runtime on macOS is missing system libraries
Opening the attached project on macOS using Api Compatibility .Net 4.x I get a number of system.drawing errors. It seems that Unity ... Read more
[Critical] HLSLcc uses an incorrect variable in an if statement when the...
How to reproduce:1. Open the attached project "1242345.zip"2. Open the "Test" Scene3. Open the "Test.compute" Compute Shader by sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow