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Time API breaks for exactly two frames when calling SceneManager.LoadSce...
Reproduction steps: 1. Download the attached project "Simulation-Foundation-devin-bug-report" 2. Download the attached "forTesting... Read more
Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attach... Read more
[MacOS] Crash when changing the value of a variable whose name includes...
Reproduction steps: 1. Open "1178558" project and "SampleScene" 2. Select "TestObject" GameObject 3. On "NonLatinFieldNameBug" scrip... Read more
[HDRP] HDRP Wizard Fix All location change
Arguably most used HDRP wizards part will be Fix All button. Currently, to reach it you often need to either scroll down or resize t... Read more
[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps: 1. Create a new project and import the Profiler Analyzer through the Package Manager 2. Open the Profiler along ... Read more
Generated classes are not found when using TypeCache
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu select Tools > Get Marked Classes 3. Observe the Con... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible 2. Create a new shape and select it 3. Enter either edge or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset