Search Issue Tracker

0
votes
Fixed

[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...

Package: Scriptable Render Pipeline Universal

-

Jul 17, 2020

-

Version/s: 10.0.0

Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including:- Version: 20... Read more

0
votes
Fixed

[Graphics]Android build with Compute Skinning option causes broken blend...

Mobile Graphics

-

Jul 05, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more

2
votes
Duplicate

NullReferenceException when passing a NativeArray<Entity> to a struct

Package: Entity Component System (ECS)

-

Jul 09, 2020

-

Version/s: 0.13.0-preview.24

How to reproduce:1. Open user attached project "AStarErrorReport.zip"2. Open "AStarErrorTest" Scene3. Enter Play Mode and observe th... Read more

0
votes
Fixed

[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...

OpenGL

-

Jul 10, 2020

-

Version/s: 2018.4, 2018.4.0f1, 2020.1

Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more

0
votes
Won't Fix

SocketAsyncEventArgs.Completed is not invoked when Client socket receive...

Mono

-

Jul 16, 2020

-

Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more

0
votes
Fixed

[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...

Package: Scriptable Render Pipeline Universal

-

Jul 18, 2020

-

Version/s: 9.0.0-preview.14

How to reproduce:1. Open attached project "case1264072.zip" and scene "ShadowTest"2. Observe the Game window3. Select the Shadow Cas... Read more

3
votes
Fixed

Texture Assets are reimported when the launched Editor is recovering fro...

Asset - Database

-

Jul 18, 2020

-

Version/s: 2019.2.0a9, 2019.3.8f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (TextureReImportTest.zip)2. Open the Assets/Scripts/BreakTheTextures.cs script3. Unc... Read more

1
votes
Fixed

[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...

Shader System

-

Jul 20, 2020

-

Version/s:

STR:1. Create a new project2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.html... Read more

0
votes
Fixed

[ShaderGraph] Material-sourced matrices don't work with SRP Batcher

Package: Shader Graph

-

Jun 15, 2020

-

Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Cube GameObjects Exp... Read more

1
votes
Not Reproducible

Linux Standalone Player freezes when using a material with a shader that...

Linux

-

Jul 15, 2020

-

Version/s: 2019.2, 2019.4, 2019.4.3f1

How to reproduce:1. Open the user attached project (VulkanGrabPassRepro.zip)2. In the Editor press Ctrl+B to build and run the proje... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.