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[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including:- Version: 20... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more
NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce:1. Open user attached project "AStarErrorReport.zip"2. Open "AStarErrorTest" Scene3. Enter Play Mode and observe th... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more
[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...
How to reproduce:1. Open attached project "case1264072.zip" and scene "ShadowTest"2. Observe the Game window3. Select the Shadow Cas... Read more
Texture Assets are reimported when the launched Editor is recovering fro...
How to reproduce:1. Open user-submitted project (TextureReImportTest.zip)2. Open the Assets/Scripts/BreakTheTextures.cs script3. Unc... Read more
[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...
STR:1. Create a new project2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.html... Read more
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Cube GameObjects Exp... Read more
Linux Standalone Player freezes when using a material with a shader that...
How to reproduce:1. Open the user attached project (VulkanGrabPassRepro.zip)2. In the Editor press Ctrl+B to build and run the proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window