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Crash when cyclic dependency not detected caused by a git merge and not ...
Reproduction steps:1. Open the user's attached project2. Select "BaseMaterial" in the project window Expected result: Editor crashes... Read more
The Inspector properties overlapping
Reproduction steps:1. Open the user's project2. Go to Assets > Unity Themes and press on "UnityDefaultRuntimeTheme.tss"3. Watch t... Read more
Performance spikes in "AssetInspectorGUI.GatherTargetInfos" when creatin...
Reproduction steps:1. Open the attached "1405522.zip" project2. Go to "ES Test" -> "Create Groups"3. Open the Profiler Window4. E... Read more
DLSS increases cost of ALL GPU operations, mostly motion blur/LensFlare/...
Re-opened the bug since I managed to repro on 2021.2.10f1. Basically the repro steps are simple, just not 100% of the time:- Retriev... Read more
[Material Variants] Material Variant window closes when dragging a Mater...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Material "ChildMaterial" (Assets/ChildMateri... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce:1. Open the user-submitted project2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity)3. In the Hier... Read more
Crash on ShaderLab::Program::GetMatchingSubProgram after entering Play Mode
Reproduction steps:1. Open the attached project2. Open "MainScene" Scene3. Select "Application (Main Client)" GameObject4. Open the ... Read more
NullReferenceException is thrown when drag-and-dropping Prefab into Prop...
How to reproduce:1. Open the user's attached "Blank" project2. Open the "Test -> Editor Window" custom window from the menu3. Dra... Read more
Volumetric fog denoising mode "Gaussian" adds square artifacts.
With certain fog setup, the volumetric denoising option "Gaussian" reduces the quality of the fog by adding filtering artifacts in t... Read more
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more
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