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[Camera] Camera preview does not display visible world space canvas
1. Create a new project. 2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button) 3. Select Canvas in Hierarc... Read more
[Android] Crash when calling "Finish()" on an Android activity from a Un...
Reproduction steps: 1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-u... Read more
Editor crashes when multi-selecting GameObjects with more than one seria...
How to reproduce: 1. Open the user’s attached “SerializedFlagsCrash.zip” project 2. In the Hierarchy, select “Test 1” and “Test 2”... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...
Reproduction steps: 1. Create an HDRP project 2. In the Hierarchy window select "Post Process Volume" GameObject 3. In the Inspector... Read more
[Android] Profiler connectivity issues when trying to connect Android 13...
To reproduce: 1. Open projec any project 2. Build and run the project (on Android 13 device) (with Autoconnect profiler enabled i... Read more
EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce: 1. Open the “2022.3.18f1_DrawProceduralIndirect“ project 2. Open the “SampleScene“ 3. Enter Play mode 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.