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Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
[VisionOS] Crash report causes crash on visionOS
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
Game view window scale resets when exiting full screen and scale was set...
To reproduce:1. Create a new project2. Open the Game view window3. Set aspect ratio to QHD (2560x1440)4. Set Scale to any value lowe... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more
Element collapse/expand arrows invisible when using UI Elements List View
Reproduction steps:1. Open the attached project: "1425220.zip"2. Open Scenes/SampleScene3. Select "TestThing" GameObject in the Hier... Read more
[Tiny] Fatal Error C1081 when building for IL2CPP with a long path to th...
Reproduction steps:1. Open the attached Project "DotsLongestPath"2. Within Project, open DOTS Project called "HelloWorld"3. Build th... Read more
[HDRP] The Game Object is invisible in the Scene and Shader Graph prievi...
How to reproduce:1. Open the attached 'HDRPBrokenThings.zip' project2. Open and observe 'WorldToObjectSpaceTest' Shader Graph3. Crea... Read more
NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce:1. Open attached project2. Open SampleScene3. File > New Scene4. See the error message in the Console Reproducib... Read more
Baked NavMesh with intersecting objects is deleted on save when Max Slop...
How to reproduce:1. Open the attached project ("NavMeshBug.zip")2. Open the Navigation window (Window -> AI -> Navigation)3. C... Read more
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size