Search Issue Tracker

0
votes
Fixed

Unclearable missing reference errors appear when API compatibility is se...

-

Sep 02, 2024

-

Version/s: 6000.0.4f1

Steps to reproduce: 1. Start a new project with the Universal 3D Core Template 2. Got to project settings and change the API compati... Read more

0
votes
Won't Fix

[HDRP] Object is rendered with artifacts when Time is multiplied by a no...

-

Mar 23, 2024

-

Version/s: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13

Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/StackLit Demo“ scene3. Enter Play Mode4. Observe the Game V... Read more

0
votes
Won't Fix

Window title "BuildAutomationModalWindow" misses spaces between the words

-

Jan 21, 2025

-

Version/s: 6000.1.0b3

Steps to reproduce: Install 6000.1.0b3 with the "Web Build Support" module Create a new project Go to "File" ->"Build Profiles" V... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

-

Jan 11, 2020

-

Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

3
votes
Fixed

[WebGL] MSAA effect is not applied in build

WebGL

-

Nov 01, 2021

-

Version/s: 2021.2, 2022.1

How to reproduce:1. Open attached project ("1384522.zip")2. Build and Run the SampleScene to WebGL platform Expected result: MSAA is... Read more

0
votes
By Design

Editor sprite icons are not showing in inspector

Inspector Functionality

-

Dec 30, 2015

-

Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more

0
votes
Fixed

Texel Size Node doesn't return texel size but instead returns the size o...

Package: Shader Graph

-

Nov 05, 2021

-

Version/s: 13.1.0

How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more

0
votes
Fixed

Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...

-

Sep 23, 2022

-

Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0a9

To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more

0
votes
Fixed

SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...

Graphics - General

-

Mar 26, 2019

-

Version/s: 2017.4, 2018.3.9f1, 2018.4, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more

1
votes
Fixed

Significant time is taken by the AnyTargetMaterialHasChildren method whe...

-

Aug 29, 2024

-

Version/s: 2021.3.43f1, 2022.3.45f1, 6000.0.17f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a35

How to reproduce:1. Open the “IN-83358_repro“ project2. Import the “test“ package that is in the Assets folder3. Navigate to Tools →... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.