Search Issue Tracker
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
Selecting clips through playhead in a timeline with 30+ tracks throws a ...
How to reproduce: 1. Open the attached "TimelineNRE.zip" project and open "SampleScene" 2. Open the "Main CameraTimeline.playable" i... Read more
[Hub] [Mac] Linux Support is installed at root of Unity installation ins...
To reproduce: 1) Open Unity Hub 2) Install Unity with Linux Support Expected: The support is installed in {UNITY_PATH}/PlaybackEngi... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more
[VFX Graph] Infinity values in Transform throw errors
How to reproduce: # Create VFX Graph and open it # In Bounds Size X channel enter value ‘{*}3.402823e+38’{*} # Observe errors... Read more
Output in Command Prompt is not displayed when Editor is launched via Un...
To reproduce: 1. Open user's project via Unity Hub 2. In main toolbar, go to CMD > Run CMD 3. Observe the cmd window Expected: comm... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce: 1. Open user's attached 'Shaders Playground HDRP.zip' project 2. Close Maintainer window 3. Open 'Simple Dissolve'... Read more
Artifacts appear when two almost identical imaged overlap each other in ...
How to reproduce: 1. Open the attached "ZFightingTest.zip" Project 2. Enter Play Mode 3. Inspect the Game View Expected Behavior: W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers