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UI Toolkit Debugger's box model does not display the content after the p...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger In the 'Select a pane... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more
Editor is lagging when selecting the asset
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Prefabs/night sky/constellations/carnival” folder3. Se... Read more
Texel Size Node doesn't return texel size but instead returns the size o...
How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more
The Context Menu items are ordered incorrectly
How to reproduce:1. Create a new Project2. Right-click in the Hierarchy3. Observe the Context Menu Expected result: The 3D Object su... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more
Player receives Dualsense input when the Player is unfocused
How to reproduce:1. Open the user-attached project “My project”2. Build And Run the project3. Unfocus from the Player to another win... Read more
[WebGL] Text is rendered blurry when Font Atlas Asset with a Theme Style...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the “... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps:1. Open attached project2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Documents\P... Read more
[Memory Profiler] Editor hangs on the "Importing Assets" window when ope...
How to reproduce:1. Open the attached “IN-13984” project2. Open the “Window → Analysis → Memory Profiler” window in the menu3. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"