Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.36f1
2022.3.21f1
Issue ID
UUM-65388
Regression
No
Player receives Dualsense input when the Player is unfocused
How to reproduce:
1. Open the user-attached project “My project”
2. Build And Run the project
3. Unfocus from the Player to another window
4. Press “X” on the Dualsense Controller
5. Focus back to the Player and observe the Text Fields
Expected result: Text Fields say “New Text1” and “New Text2” since it didn’t receive the input
Actual result: Text Fields say “Playstation Controller Cross Performed” and “Playstation Controller Cross Canceled” even though the window was not focused
Reproducible with: 2021.3.36f1, 2022.3.21f1
Can’t test with: 2023.2.13f1, 2023.3.0b11 (Can’t resolve errors)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Note: Not reproducible in Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
Not reproducible with Input System 1.8.1