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[URP] Overriding whole RenderingData.ShadowData.bias overrides all shado...
How to reproduce: 1. Open the User's attached project ("UniqueShadowSimple.zip") 2. In the Project window find "ForwardRenderer" ass... Read more
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
“Texture creation failed.” and “NullReferenceException” errors when Came...
Reproduction steps: 1. Open the attached project “UBug” 2. Enter Play mode Expected result: no errors in the Console Actual re... Read more
Unable to remove the Ludiq folder from the project
When you try to remove the Ludiq folder from the project a cannot delete pop up appears. You need to click ok to continue. Notice... Read more
Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
Removing 5th Terrain Layer then Undo'ing that action will create unexpec...
1. Create a Terrain Object 2. Add 5 layers to the object 3. Paint all 5 layers onto the Terrain 4. Remove the 5th layer from the Ter... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more
[OpenXR][HDRP VR] Ray traced reflections in Standalone Player do not mat...
Steps to reproduce: 1. Open the attached user's project "hdrp_vr_rt_reflection_bugreport.zip" 2. Make sure OpenXR is enabled in th... Read more
[HDRP] The Game Object is invisible in the Scene and Shader Graph prievi...
How to reproduce: 1. Open the attached 'HDRPBrokenThings.zip' project 2. Open and observe 'WorldToObjectSpaceTest' Shader Graph 3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project