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Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
Nested enums in a class show as int field in inspector instead of enum p...
This also breaks custom PropertyDrawers for that type!! To reproduce:- Load the test scene and select the Main Camera.- Expand the A... Read more
Project Browser A$ Search - Special symbols block search request
Repro:1. Go to Asset Store search in the Project Browser2. Use one of the following symbols in your search string: @, /, (, ), -, ~,... Read more
Preview for a RenderTexture is broken (Mac OSX only)
Preview for a RenderTexture looks weird. To reproduce:- Create a new project- Right-click and create a new Render Texture- Observe t... Read more
Unity 4.0f6: Sceneview GUI offset in y based on rendering
Steps to reproduce : - open the project- press the two buttons in the scene view- notice that the GUI is getting misplaced visually ... Read more
Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does n... Read more
Unity crashes when adding directional lightning on ML with AppleIntelHD3...
To reproduce:Download https://www.yousendit.com/download/WUJZSU5HRSsxUUFYRHRVag?locale=en_US&cid=pm-03002124310600000000;301019&... Read more
Plugin crash when closing IE10 running Boccia game.
Plugin crash when closing IE10 running Boccia game. Repro Steps: 1. Install 4.0f7 and set channel to release2. Launch IE10 with http... Read more
Show attributes in Inspector for js
1 Add HideBug.js to the project.2 Select the script in the Project window.3 You will still see variables aTransform and aGameObject,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal