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Editor unselects elements when entering and then exiting the Play Mode
Reproduction steps: Open the user’s attached project In Hierarchy go to Menu > Song Panel Collapsed In Inspector scroll down to “... Read more
WaitForSignal is called right after Update and before LateUpdate when Vu...
How to reproduce:1. Open the user's attached "1304803-WaitForPriorFrame Subscription Point.zip" project2. Open the Player Settings (... Read more
Crash on UI::Canvas::DrawRawMesh when opening the Profiler Window
Reproduction steps:1. Open the attached project “UnityIssue”2. Open “Scene” Scene3. Enter the Play Mode4. Press “Tap me to crash Uni... Read more
[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps:1. Open user attached project2. Switch build target to Android3. Make sure "Build App Bundle (Google Play)" is checked4.... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more
System using 'Runtime mode' has more particles and looks differently
Repro steps: Import the attached project and open the VFXURPLit scene Open the LitURP VFX and observe the number of particles in the... Read more
Global Illumination Draw Modes in scene view don't display Generated Lig...
How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more
GameObject children's order changes after Undo of unpack prefab instance...
Steps: Create such structure !image-2022-06-21-11-37-03-232.png! Unpack Cube prefab instance Undo ==> The Root's children order i... Read more
[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...
Repro steps:1. Create a new project2. Add a NavMeshObstacle component to any Game Object in the scene and save it3. Switch build tar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size