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[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce:1. Open the user's attached "My project" project2. Enter the Play Mode in the "SampleScene" Scene3. Select the "Pla... Read more
Children of a Prefab change order in the Hierarchy after changing the Ed...
How to reproduce:1. Open the “IN-49246_repro.zip“2. Open the “BasePrefabVeriant“ asset and observe its child objects in the Hierarch... Read more
"IsPartOfPrefabAsset(this)" method throws “ArgumentNullException: Value ...
How to reproduce:1. Open the "OnBeforeSerializeError 2" project2. In the Project window right-click on the “SomePrefab” Asset and se... Read more
Sample Project has glitchy stretching on certain resolutions
1. Import the UI sample project2. Switch the platform to WP83. Switch the game view resolution to something other than "Free Aspect"... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce:1. Open the attached project "KernelPanic.zip"2. Go to the Build Settings (File->Build Settings)3. Make a build4... Read more
Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...
How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce:1. Open the attached "case_1212342.zip" Unity project2. Build the Scene for the iOS platform3. Attempt to deploy th... Read more
[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible2. Create a new shape and select it3. Enter either edge or fa... Read more
ShaderGraph doesn't handle texture denpendency (as an export package dep...
Repro steps: - Create a texture node in the graph and reference a texture- Save the graph- Right-click on the shaderGraph asset in t... Read more
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