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"Failed to load window layout" text doesn't fit in dialog
reproduced on Windows and Mac To replicate with this project,- open the Playmaker editor window, and dock it into your editor panels... Read more
Music continues to play after stopping game
To reproduce:1. Open project Bubblez_HD_Bug2. Run Bubblez sceneor watch attached video Read more
The function call Random.Range(-100.0f, 0.0f) is not working in Flash
The function call Random.Range(-100.0f, 0.0f) is not working on the Flash platform, the generated numbers are always the same. Read more
AudioListener.pause becomes false when suspended and then resumed
To reproduce:1. Open AudioListener suspend2. Build and run on iOS3. Press pause button4. Lock/background5. Return - audio is playing... Read more
Animation, mesh and folder icons are all in gray colors
Please see attached screen shot for details. Expected result: Maybe it would be easier for user to differentiate the different asset... Read more
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears.When walking forward you see how the water reflection disappears and reappears. A very annoying grap... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce:1. Build and run on iOS2. Warning will be present in Xcode Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro:- Set in Navigation Window step height bigger than height.- Locate first plane above second plane and move first plane by X-ax... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12