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[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Black game window when building a URP project with OpenXR Plugin 1.5.1
Reproduction steps: # Open the user's attached “OpenXR_regression_test.zip” project # Open Window > Package Manager # Select Op... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view: - the ke... Read more
[HDRP] Maximum LOD Level quality setting not working
Versions tested: 2020.1.0a8 + Standard, HDRP 7.0.1, HDRP 8.0.0/Master Steps to reproduce: 1) Open attached scene or create a custom... Read more
InputEvent is triggered when using SetValueWithoutNotify
How to reproduce: 1. Open the attached “My project” project 2. Enter Play Mode 3. Click on the “Button” button 4. Observe the Co... Read more
Credits are not showing when opening Unity About pop-up
Reproduction steps: 1. Open the attached project 2. In the menu bar press go to Unity > About Unity 3. Observe the credits field Ex... Read more
Wrong collision normals with composite tillemap collider
See more information in this forum post: [https://forum.unity.com/threads/wrong-collision-normals-with-composite-tillemap-collider-a... Read more
[Editor] Shift selecting (multi selection) in scene view does not work
Steps to reproduce: 1) open the project 2) scene 'Main' 3) select cube in scene view 4) shift+select sphere in scene view Expected:... Read more
Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...
How to reproduce: 1. Open user-submitted project (CinemachineIssue.zip) 2. Open the MainScene 3. Enter Play Mode 4. Press the 'Space... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro: 1. Create a new ... Read more
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