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Fixed in 2021.3.17f1, 2022.1.24f1, 2022.2.0b15, 2023.1.0a20



Found in





Issue ID




Wrong collision normals with composite tillemap collider



See more information in this forum post: []

1. Open the project

2. Open the scene SampleScene.unity

3. Jump around by pressing space and see how air and ground are detected correctly

4. Jump against the left wall and see that the detection of ground stops working

  1. Resolution Note (fix version 2023.1.0a20):

    Fix for this issue is available on Unity 2023.1.0a20 and above

  2. Resolution Note (fix version 2022.2.0b15):

    Fix for this issue will be available on Unity 2022.2.0b15 and above

  3. Resolution Note (fix version 2022.1.24f1):

    Fix for this issue is available on Unity 2022.1.24f1 and above

  4. Resolution Note (fix version 2021.3.17f1):

    Fix for this issue is available on Unity 2021.3.17f1 and above

Comments (1)

  1. mcbombad

    Dec 24, 2022 00:56

    I ran into a similar issue in a separate project. After testing the project linked in the forum post, I was able to reproduce the problem in Unity 2021 LTS (2021.3.16f1). Will this fix be extended to Unity 2021?

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