Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.1.24f1, 2022.2.0b15, 2023.1.0a20
Votes
0
Found in
2021.3.17f1
2022.1.17f1
2022.2.0b8
2023.1.0a12
Issue ID
UUM-15726
Regression
No
Wrong collision normals with composite tillemap collider
See more information in this forum post: [https://forum.unity.com/threads/wrong-collision-normals-with-composite-tillemap-collider-and-more-weird-things.1338620/#post-8464526]
1. Open the project
2. Open the scene SampleScene.unity
3. Jump around by pressing space and see how air and ground are detected correctly
4. Jump against the left wall and see that the detection of ground stops working
Comments (1)
-
mcbombad
Dec 24, 2022 00:56
I ran into a similar issue in a separate project. After testing the project linked in the forum post, I was able to reproduce the problem in Unity 2021 LTS (2021.3.16f1). Will this fix be extended to Unity 2021?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 2023.1.0a20):
Fix for this issue is available on Unity 2023.1.0a20 and above
Resolution Note (fix version 2022.2.0b15):
Fix for this issue will be available on Unity 2022.2.0b15 and above
Resolution Note (fix version 2022.1.24f1):
Fix for this issue is available on Unity 2022.1.24f1 and above
Resolution Note (fix version 2021.3.17f1):
Fix for this issue is available on Unity 2021.3.17f1 and above