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Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
[Android] libGLES_mali.so crash
Steps to reproduce:-The customer project is quite big and running it on the editor outside of the customer environment is complex. C... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Crash when dragging an Asset imported using ScriptedImporter which attac...
How to reproduce:1. Open the attached project("case_1187558")2. Drag the "Test" asset from the Assets to the Scene Reproducible with... Read more
GameObject Scale values do not match the Scale of its source GameObject ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “Parent” Game... Read more
[Project Browser] Project Browser asset highlighting is broken
Repro: Open a new Project. GameObject -> 3D Object -> Cube Select the Cube to view in Inspector, Add Component -> New scrip... Read more
[HDRP][Ubuntu] Water Samples Showcase required settings not found in win...
Steps to reproduce: Create a new HDRP Project. Go to Package Manager > High Definition RP > Samples and import Water Samples. ... Read more
[HDRP] Fullscreen Samples Showcase link to doc is broken
Steps to reproduce: Create a new High Definition 3D project. In Window > Package Manager > High Definition RP, download "Fulls... Read more
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more
Physics.IgnoreCollision() function is not applied when toggling the Game...
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Enter the Play Mode4. Select the “G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes