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[Linux] Builds with custom cursor also display system cursor if the buil...
When building a Linux standalone build from Windows, if a custom cursor is used, the default system cursor is visible as well. Repro... Read more
Unity crashes when changing canvas layer in script
Steps to reproduce:1. Download 886538_repro.zip and open "start" scene2. Press play. Results: Unity crashes when changing instantiat... Read more
Entering play mode causes 'MemoryStream is corrupted' error
Entering play mode causes MemoryStream is corrupted' error leading to force quit. To reproduce: 1. Open the project.2. In the projec... Read more
Gradle build with UI elements added inside Android Studio are not drawn
Reproduction steps:1) Create new project2) Export empty project with Gradle build-- There are some changes which have to be done to ... Read more
Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce:1. Open project2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1.0... Read more
Asset bundle audio play cause FMOD resource not found error when second ...
How to reproduce:1. Open "FMODBUGPROJECTV2.zip " project from owncloud2. Go to Tools -> AssetBundles and disable Simulate Asset B... Read more
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps: ... Read more
Need to reselect terrain in order to apply changes on brush
When the terrain is modified the brush needs to be reselected in order to change the brush settings. Texture painting does not work.... Read more
Function GetComponent<Animator>().Rebind() does not work when child Game...
To reproduce:1. Download attached project and open it2. Open scene main3. Press Play and see that top red knob doesn't move Actual r... Read more
SetBool function is not called when the object is set to inactive
When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size