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Flythrough mode conflicts with terrain hotkeys
To reproduce: 1. Create new project 2. Add Terrain 3. Click right mouse button + shift + w to use flythrough mode 4. While using f... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps: 1) Open the project and LoadingScene in it 2) Play and wait for it to finish to load(click the popped up dialogs till t... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce: 1. Open attached project ("BurstPerformance.zip") 2. Open Test Runner 3. Open Performance Test Report 4. In Test R... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
[M1] WebGL build stop showing scene when external monitor is disconnected
Reproduction steps: 1. Open the user’s attached project 2. Connect an external monitor 3. Go to File > Build and Run 4. Drag th... Read more
OpenXR error looped when no HMD is present
Reproduction steps: # Open the user's attached project # Make sure no VR headset is connected to the computer # Enter Play mode... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
[Linux] Slider Value incorrectly set when dragging the mouse past the sc...
Reproduction steps: 1. Create a new 3D project 2. In the Hierarchy view, select any GameObject 3. In the Inspector view, select a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map