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[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro:1. Load texture into unity... Read more
Gradient.Evaluate returns wrong color value
To reproduce:1. Open attached project.2. Open and Play "Main" scene.3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.000) i... Read more
32-bit build crashes while using profiler
Reproduction steps:1- Open the reproduction project.2- Build and run for standalone, x86.3- Hit record on profiler.4- Observe the cr... Read more
Export package dialog sometimes missing scenes
Sometimes scenes are missing from the export package dialog. Saw this in a few newer versions too I think. Read more
Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...
To reproduce:1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed.2. No errors, it's pos... Read more
Collab - Linking a prefab to another is visible only to the creator of t...
Assuming the user has a Collab-enabled project, that his first commit has been done and that the scene contains prefabs with exposed... Read more
Time and FixedTime progresses if a MonoBehaviour with OnDrawGizmos exist...
Reproduction Steps:1. Import attached project.2. Open "TimeTest" scene.3. Select "Test Object" in Hierarchy.4. Move it around in the... Read more
Animator component causes Editor to crash (in "mono_add_process_object")...
Reproduction Steps:1- Open the reproduction project.2- Open scene "Crash.unity".3- Enter and exit play mode repeatedly and quickly. ... Read more
Animation doesn't preview if sprite's animation has been edited
How to reproduce:1. Open the attached project "888521animationTest.zip"2. Open test scene and make sure that animation window is ope... Read more
"Sprite Mode" is not auto-populated when switching Texture Type to "Spri...
"Sprite Mode" is not auto-populated when switching Texture Type to "Sprite (2D and UI)" 1. Create a new project in 3D mode2. Right-c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask