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[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
Error "Could not create asset from Packages/com.unity.postprocessing/Pos...
How to reproduce: 1. Create a new Unity project2. Go to Window > Package Manager3. In Package Manager select the "+↓" button4. In... Read more
Private field value assignment via Script is not applied when you enter ...
How to reproduce:1. Open the user-attached project “TEST”2. Open the “SampleScene” scene3. Open the “TEST.cs” Script asset4. In line... Read more
The "Active" state indicator is poorly readable in the light mode
How to reproduce: Create a new project Go to Unity -> Settings and set "Editor Theme" to "Light" Go to "File" ->"Build Profile... Read more
Inspector is not rendered when a GameObject is selected and Deferred Ren...
Reproduction steps:1. Open the attached “Deferred rendering bug.zip“ project2. Open the “C1L1” scene3. Select any GameObject in the ... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
[OSX] Hangs when moving object in scene
How to reproduce:1. Open the attached project2. Open Terminus Scene3. Attempt to move some objects in the scene4. Unity will hang No... Read more
RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
VFX Graph particles flicker when "Indirect Draw" is disabled and "Set Al...
Reproduction steps:1. Open the attached project "VfxGraphGraphicsBufferTest_02"2. Open the "Test" scene3. Observe the Game view (may... Read more
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