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Android ASTC HDR Artifact when switching to Android Platform
Steps to reproduce: 1. Open the attached user's project "ASTCHDR.zip" 2. Open the SampleScene 3. Go to Build Settings and set the... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Error when switching between Gamma and Linear color spaces
In any project, go to Player Settings and change Gamma to Linear in the Color Space dropdown. InvalidOperationException: Operation ... Read more
[Terrain] "Cancelling Display Dialog" error in the Console when trying t...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open TerrainScene scene 3) Select Terrain GameObject in the I... Read more
Polygons are created on the opposite side of the Sprite when the Sprite ...
How to reproduce: 1. Open the “IN-75232_repro“ project 2. Open the “SampleScene“ 3. Change the Orientation to Front Expected ... Read more
Artifacts are seen in the Game view when setting DLSS Custom Quality Mod...
How to reproduce: 1. Open the “IN-70531_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Game view ... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
Text breaks onto a new line when using Chinese characters and Font Style...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mo... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up: UnityEditor.Animations.AvatarMask a = ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion