Search Issue Tracker
Color of baked Lightmaps is incorrect when a Material with Emission is p...
How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more
Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile T...
How to reproduce:1. Create a new Project using the 3D Mobile Template2. Observe the Project creation Expected result: The Project is... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more
Unity Behavior Node Wizard generates incorrect type reference for nested...
Steps to reproduce:1. Create a new script with a class containing an enum (e.g., `public class MyEnumScript { public enum MyEnum { V... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce:1. Open attached project "case_1162516.zip"2. In Project window, drag "SceneA" to the Hierarchy window3. In Hierarc... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more
Unlit Shader uses more than 100MB of memory when in Player
How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan