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TearDown and UnityTest is executed on the same frame when running Play M...
How to reproduce:1. Open the attached project2. Open the Test Runner (Window -> General -> Test Runner)3. In the Test Runner w... Read more
Colors are not dilated on the edges when Alpha is Transparency parameter...
Steps to reproduce:1. Open the user's attached project2. Open SampleScene in the Project window3. Enable 2D view in the Scene window... Read more
[Undo] Redoing Apply override to Prefab crashes Editor
Steps:1. Create a new project2. Add GameObject A and B3. Add Child to A4. Convert A and B to prefabs5. Add B as a child to A6. Make ... Read more
State Machine Behaviour reference becomes null when moving State in Anim...
How to reproduce:1. Open the attached project (TestSMB.zip)2. Open Scenes/SampleScene3. Press the Play button4. Observe the Console5... Read more
[IL2CPP] PreserveAttribute doesn't prevent byte code stripping when the ...
How to reproduce:1. Open the project "case_1351399"2. Open the Scene "SampleScene"3. In the "Edit > Project Settings > Player"... Read more
[VFX Graph] Extra nodes and contexts are added within premade Ribbon effect
How to reproduce:1. Create a new vfx graph2. Add Ribbon particle system Actual result: System with extra nodes and contexts is added... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:1. Open the attached "case_1355495.zip" project2. Select Edit/Preferences and disable Compress Assets on Import3. I... Read more
[iOS] "Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has...
Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has 256 threads in a threadgroup which is more than the supported max ... Read more
A new Scene Asset is not created when instantiating a new Scene from tem...
How to reproduce:1. Open the user's attached project2. In the top bar menu select Create Scene Bug > Create Scene Bug/Create Scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument