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0
votes
Fixed

[Profiler][Android] "Player AndroidPlayer(X) was restarted on device" is...

Kernel

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Jun 01, 2022

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Version/s: 2022.1.7f1, 2022.2.0a17, 2022.3.0f1, 2023.1.0a1

Reproduction steps:1. Create a new project2. Switch Platform to Android3. Make sure that Wifi is enabled on a device4. Build for And... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

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Mar 06, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more

1
votes
Won't Fix

[iOS] Crash when using Addressables.InitializeAsync

Addressable Assets

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Jun 09, 2022

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Version/s: 2020.3.33f1

Reproduction steps:1. Download and open the attached "Misc.UnityProject.zip"2. Build and deploy the project to iOS3. Observe the cra... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

1
votes
Fixed

[Android] Keyboard gets hidden when the input field area is clicked and ...

Android

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Oct 06, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

How to reproduce:1. Open the user’s attached “1359628_hide_input” project2. Build And Run the “SampleScene” Scene on Android3. Click... Read more

0
votes
Won't Fix

Ray tracing shader warning are never displayed in the inspector

Graphics Device Backends

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Jul 05, 2022

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Version/s: 2022.2.0a18, 2023.1.0a3

Classic warning like "implicit truncation of vector type" are never reported even when there are also additional shader errors. Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

1
votes
Fixed

Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...

URP Features

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Jan 11, 2020

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more

0
votes
Fixed

"Destroy can only be called from the main thread" is thrown after buildi...

Package: Input System

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Aug 23, 2019

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Version/s: 0.9.6

How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more

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