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Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more
[URP] Shadow artifact is cast onto GameObjects in the Scene view when th...
How to reproduce: 1. Open the “ShadowArtifact.zip“ project 2. Open the “SampleScene“ 3. Disable the Scene Lighting in the Scene v... Read more
[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...
How to reproduce: 1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1... Read more
The property of a component becomes read-only when it is bound to "Prope...
Reproduction steps: 1. Open project “Repro.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Select the “Player” GameObject in the Hi... Read more
Audio output is of low volume when the Speaker Mode is set to Quad and t...
How to reproduce: 1. Setup a surround sound system and change it to the Main Audio output 2. Open the attached “Repro.zip” project... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce: 1. Open attached project "case_1162516.zip" 2. In Project window, drag "SceneA" to the Hierarchy window 3. In Hie... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce: 1. Open the “WebGL_Hashes_Bug“ project 2. Switch to WebGL Platform (File > Build Settings) 3. Build the project... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
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