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GameObjects exported via Unity glTFast lose their unique alpha-driven pa...
How to reproduce:1. Extract and open the attached “IN-130594.zip“ project2. Open the “Assets/Scenes/Comparison.unity“ scene3. In the... Read more
"The value of \"byteLength\" is out of range" error is thrown in the Hub...
{"level":"error","message":"Unhandled promise rejection, reason: The value of \"byteLength\" is out of range. It must be >= 1 and... Read more
"ArgumentException: Object at index 0 is null" thrown when entering play...
How to reproduce:1. Create a new project2. Create a c# script and attach it to any object in the Hierarchy window3. Add second Inspe... Read more
[Android] Building for Android Beta 15 fails when using Android SDK 35 i...
Steps to reproduce:1. Create a new project2. Go to File > Build Profiles and select Android Platform3. Go to Edit > Project Se... Read more
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSour...
Reproduction steps:1. Open the project from the attached 'drive.google.com' link.2. Go to "File > Build Settings" and remove an e... Read more
[Android] Input.GetKey returns false when S-Pen is being used on Samsung...
To reproduce:1. Open attached project2. Build to Samsung device with S-Pen3. Use the Pen on the mobile screen Actual result: The pen... Read more
[Metal] Game freezes after command buffer Timeout error
DescriptionCAMetalDisplayLink is causing kIOGPUCommandBufferCallbackErrorTimeout errors. Disabling the CAMetalDisplayLink and using ... Read more
"Failed to load window layout" error window is shown when trying to open...
Steps to reproduce:1. Open Control Panel -> Region2. Change Format to Turkish (Turkey)3. Create a new project or open an existing... Read more
Allocated memory is not cleared when loading and unloading scenes
How to reproduce:1. Open the attached project ("case_1275751-Memory-Test.zip")2. Open a profiler window3. Make a Standalone Developm... Read more
UnityWebRequest crashes if invoked when player is quitting
Steps to reproduce: 1. Attach the included script to a game object2. Build a player3. Observe crash Read more
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