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On specific project Unity crashes when debugging
Reproduction steps:1. Open the attached reproduction project (839779 - ReproProject.zip)2. Open JavaEmulator.cs located in Assets\Ce... Read more
Improve error message when user tries to return manualyl activated license
Repro:1. Activate Editor manually (https://docs.unity3d.com/Manual/ManualActivationGuide.html)2. Launch Editor3. Go to Unity > Ma... Read more
Unity crashes when opening project on OSX, freezes on windows
To reproduce:1. Open attached project Expected result:Unity doesn't crash. Actual result:Unity crashes Reproduced in: 5.6.0a1Not rep... Read more
Text outline has missing bits when used on small and sharp fonts
1. Open 'FontOutline' project2. Open scene 'examplescene'3. Notice that some bits on the font don't have an outline Reproduced on: 5... Read more
Wrong Texture reference in AssetBundle variants
How to reproduce: 1. Open the attached project "case_845762-TextureIssue.zip"2. Open the "TextureIssue" scene from the Scenes folder... Read more
Setting a SerializedProperty's Vector3 Value to (1,1,1) Fails When Editi...
Reproducible on:5.4.2f25.4.1f15.3.6f15.2.5f1 Repro Steps: 1- Download the repro project provided by user.2- Open the scene in the pr... Read more
[OcclusionCulling] Editor crashes after occlusion culling baking is fini...
Steps to reproduce: 1. Open provided project2. Open Assets/Scenes/Classic_E01_F01/Classic_E01_F01.unity3. Open Window/Occlusion Cull... Read more
Importing/reimporting specific fbx file crashes editor (fbxsdk::FbxAnimC...
How to reproduce:1. Open the attached project2. If project doesn't crash, find Scout@RobotBoyIdle.fbx file in Assets/Scout3. Reimpor... Read more
[Cloth] Removing cloth component from object with rendered mesh crashes ...
How to reproduce:1. Create a new scene2. Create empty game object3. Add Cloth component to it ( Add Component -> Cloth)4. In Skin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject