Search Issue Tracker
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more
Release 1.8.16 crashes during optimisation
Release 1.8.16 issue, the attached 7zip (unpacked to c:\ ) appears to repeat the issue with the bcl command line {{+burstc @/c/repro... Read more
Editor crashes after version control connection fails
To reproduce the crash: - Select Perforce in Version Control inspector. - Enter valid username, password and other fields. - Except ... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce: 1. Open the “WebGL_Hashes_Bug“ project 2. Switch to WebGL Platform (File > Build Settings) 3. Build the project... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce: 1. Create new project 2. Type d in hierarchy search 3. Select Directional Light 4. Press play 5. Click on scene vie... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
[DOTS] Compiler error "System.InvalidOperationException: Method Cloner I...
FixBranch: dots/release-0.51 How to reproduce: 1. Open the user's project "1235902_ErrorDOTS.zip" 2. Observe the Console window Ex... Read more
[URP] Spot light produces shadow artifacts
*Steps to reproduce:* # Create a new Universal 3D template project # Add a plane and a cube to the scene # Disable directio... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout