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0
votes
Fixed

Tooltip messages should be presented in human language not in code strings

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Mar 27, 2025

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Version/s: 2022.3.59f1, 6000.0.44f1, 6000.1.0b13, 6000.2.0a8

Steps to reproduce: Create a new project Click the search icon, which is displayed above the "Inspector" window Verify that the "Sea... Read more

0
votes
Won't Fix

Unselected element in the Library section becomes lighter shade than the...

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Apr 02, 2025

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Version/s: 2021.3.50f1, 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Open newly created UI Document4. Select any eleme... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

0
votes
Fixed

Code links open incorrect line on code editor or are unclickable when th...

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Mar 31, 2025

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Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

Reproduction steps:1. Open the attached “IN-98202” project2. Open the “_Project/Scenes/LogSample” Scene3. Enter the Play Mode4. Sele... Read more

1
votes
Duplicate

BatchRendererGroup draws have poor thread load balancing in some cases

Entities Graphics

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Sep 06, 2022

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Version/s: 2022.2.0b3

A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
By Design

Reset functionality doesn't work for the "Contribute Global Illumination...

Shadows/Lights

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

[Cinemachine] MissingReferenceException errors are thrown on assigning O...

Package: Cinemachine

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Jan 21, 2020

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Version/s: 2.5.0, 2.4.0, 2.3.4, 2.3.3.

-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more

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