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Viewport Rect affects UI Canvas GameObject's positions when Canvas Rende...
How to reproduce:1. Open the attached "1325324_Repro" project2. Open the Scene "SampleScene"3. Observer the Game view (Window->Ge... Read more
There is a frame delay when calling Addressables.InstatiateAsync
How to reproduce:1. Open the attached "1325432.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Observe the Game ... Read more
Cursor is visible when Cursor.visible is set to false or Cursor.lockStat...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode by pressing the Play button Expected... Read more
[DOTS Physics] Debug Draw Colliders does not respect Z-Depth sorting
How to reproduce:1. Open the attached project named "Case_1318856"2. Open the Scene named "4a. Joints Parade"3. Observe the Game vie... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps:1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene"2. Enter Play Mode3. In G... Read more
Subassets destroyed by the undo system are kept if the Editor looses foc...
How to reproduce:1. Open the attached '1321443.zip' project2. Open the 'SampleScene'3. In the Project window select the 'Test' Asset... Read more
Two different source hashes produce a collision when adding them to a Bl...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Console Expected result: There is no hash collisionActual r... Read more
Shadow stutters on Terrain when it moves while camera is far enough from...
How to reproduce:1. Open the user's attached "LightTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Observer the... Read more
[Android][MARS] MARS Android build fails everytime with assembly referen...
Reproduction steps:1. Open the attached user's project "WTK.zip"2. Switch platform to Android3. Build for Android Expected result: b... Read more
Float4x4 will produce invalid TRS matrix after inverting and multiplying...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Console Expected result: The result is a valid TRS matrixAc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes