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[Android] AndroidJavaClass.GetStatic returns null when being built to An...
To reproduce:1. Open attached project2. Build and run to android device3. Check Logcat Actual result: In logcat can see this line: T... Read more
[Mac][Metal] Any editor selection lags behind when navigating in Hierarc...
To reproduce:1. Create new project2. Hover over different objects in Hierarchy3. Select and deselect any asset in Project view4. Dra... Read more
Increased CPU usage when moving NavMesh Obstacles with carving enabled
How to reproduce:1. Open the “IN-131702_before“ project2. Enter Play mode3. Observe the Stats overlay, note the FPS4. Close the proj... Read more
[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGro...
To reproduce:1. Open a new project2. Import Entities package3. Switch platform to Android Expected: Everything compiles with no erro... Read more
UI Builder does not detect changes to SerializeReference fields when mod...
Reproduction steps:1. Open the attached “IN-109761.zip” project2. From the Project Window, open the “MyDocument.uxml” in UI Builder3... Read more
Block compression leads to lightbaking artifacts in HDRP
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Investments/01_Motivo_OnlyBathroom/Apartments/1-A-6-15“ sce... Read more
[IL2CPP] Double and float number values are different when uint is caste...
How to reproduce:1. Open attached project ("Broken_il2cpp.zip")2. Open Build Settings window (File->Build Settings...)3. Open Pla... Read more
[iOS][UaaL] UnityFramework with 3rd party plugins triggers watchdog term...
Reproduction steps:1. Open project in "FirebaseTestMintegral.zip"2. Build the project for iOS3. Open .xcworkspace generated in the b... Read more
[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...
Steps to reproduce:1. Open original user's "MirrorShaderBundleTest.zip" project2. Open the LoadScene scene and enter play mode3. Pre... Read more
System.Net.Socket objects throw ArgumentException in IL2CPP after instal...
How to reproduce:1. Install SDK 10.0.19041.0 ( https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ )2. Open the att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Missing documentation page - "Sorry...that page seems to be missing" is shown on the browser when clicking the help icon on a Color Preset Library Scriptable Object